This document can help guide you through the process of setting up and running a basic hosted hunt.
Have questions or want more tips than you see here? You may find the step-by-step walkthrough for creating self-guided hunts helpful. Be sure to also join the ClueKeeper Developers Facebook group where you can discuss your plans with other creators and ask questions of the ClueKeeper Team.
Here are some things to consider:
Some creators prefer to write the text for the entire hunt in advance, while others fill in each page or clue on the ClueKeeper website as they go. For the first draft of your hunt, its title should include the word Playtest, to distinguish it from your later final version. If you would like to see a sample hunt spreadsheet, check out this document. This spreadsheet is a great tool for collaborating with multiple authors while writing your hunt.
Each hunt includes two free test registrations to use before publishing. These registrations will have their results hidden on the leaderboard and have a few extra features that players don't have. For example, from the options menu, you can reset the hunt at any time, erasing all scores and starting over. You can also temporarily disable GPS location checking from a test registration. If you make a change on the website while testing, simply choose Sync now from the options menu to see your update appear in your test version immediately.
To create a test registration, visit the Test Hunt page for your hunt, click "Create Test Registration", fill in the team name and email address if desired, and then click "Register". This will generate the hunt code that you can then use to test your hunt in the ClueKeeper mobile app.
Once you are confident that your hunt will run the way you want, and you know about how long it will take, where it will start and how big the teams should be, send out the invitations! Make sure to tell players that the event will use the ClueKeeper app. You should also line up at least one playtest person or team who doesn't know how the clues work, so they can playtest your event in advance. Playtesting about 1-2 weeks before the real hunt date is best, so that you have ample time to make changes and re-test as needed. For both the playtest team and any registered teams, include information about ClueKeeper, similar to this sample text:
My Hunt will play on ClueKeeper!
The ClueKeeper platform delivers hunt information, hints, answer verification, scoring and more. Each team will use ClueKeeper on their own phone(s) or tablet(s).
Here are the steps you need to take in order to play My Hunt
- Install ClueKeeper on at least one Android or iOS device (installing on more is also fine). Make sure to bring a charger for that device.
- If you'd like to have a record of your participation in My Hunt and see your team's results afterward, each team member should create a ClueKeeper player account using the mobile app or at cluekeeper.com.
- If you like, you can play the tutorial in ClueKeeper to learn how the app works. Simply tap on the "Welcome to ClueKeeper" hunt in My Hunts and follow the instructions from there. All team members can do this independently.
- A few days before the hunt, you will receive an email from ClueKeeper, sent to the address with which you register your team. The mail will contain a hunt code for My Hunt. One team member should enter that code to download the hunt, and then once the hunt is downloaded, that team member can add all team members with ClueKeeper accounts.
Make sure the word Playtest is in the title of your hunt. Register your playtest teams and publish your playtest hunt. DO NOT use test registrations for your playtest; instead register them as real teams so they will have the correct player features in their app. Tell your playtest teams the same event details that you will tell the real teams, and ask them to play as though it were the real thing (for example, don't stop part way through or skip going to the real locations). Remind the playtesters that they should not share or post information about the hunt clues or locations. Get feedback from the playtesters immediately after they finish the hunt. Take the feedback with a grain of salt, but be willing to change things if needed. From the website leaderboard, you can look at the ClueKeeper logs for the playtest teams to see specific timing details, what hints were viewed and what guesses were made.
From the Create tab, choose "Duplicate Existing Hunt" for your playtest hunt and rename it to be the real hunt. Make any necessary changes or edits based on information from the playtest run. After you make changes, don't publish yet! Create a new test registration for yourself and verify that everything still looks the way you want it to.
When the event is edited and ready, register the teams, publish the hunt, send hunt codes and contact the teams with any final details. The final details should include the information about ClueKeeper again (see 4. Invitations), in case teams have not set it up yet.
Check in with each team before launching the hunt, to make sure they have downloaded the hunt and know how to use the ClueKeeper app. You may want to hand out something like the sample flyer below, or make a copy of our handout template and edit as needed. In either case, be sure to update your contact phone number and the Scoring section to suit your event. Once all the teams are ready, announce the hunt start code and off they go!
Welcome to ClueKeeper!
Here are some tips to help you enjoy the hunt. If you have any trouble at all with the device or the software, please call Game Control at (123) 456-7890.
GETTING SET UP
Team Leader Role
One of your team members should have received an email with instructions to install the ClueKeeper app and enter your team's hunt code. The person that enters the hunt code automatically assumes the Team Leader role.
Select "Add team member" from the options menu on the main hunt page of the team leader's device to add teammates with ClueKeeper accounts. They'll be able to play along on their own mobile device, get credit for playing, and have access to the results afterwards too!
PLAYING IN THE HUNT
At the launch, the hunt organizers will announce the event's start code. Enter the code when prompted to unlock information about the first clue. Every time you solve a clue, the next clue will unlock in your device.
When you arrive at each clue location, you will receive the start code for that clue. Immediately enter the start code so that the clue timer begins for any hints that may become free.
The team leader's device only needs connectivity to download the hunt and again at the end (or if you need to reboot). But if it is connected, it will update the server any time you submit an answer, view a hint, and so forth.
*Protip: To get a read-only device up to speed with the team leader's device, select "Sync now" from the options menu.
There are #___ clues in this hunt, and you can score up to #___ points on each.
Tap the Hints button in the lower left to buy hints for the current clue. Hint costs decrease with time, and every hint will eventually become free. ClueKeeper will notify you when that happens.
*Protip: Don't wait if you're running late! Definitely purchase hints if you're not on pace to finish the hunt.
Tap the Solve button in the lower middle to enter a solution. ClueKeeper will ignore all spaces and punctuation.
*Protip: Some clues give partial credit for intermediate answers, so be sure to enter anything you discover!
Tap the Skip button in the lower right to skip over a clue and proceed to the next one. Note that you will still receive any partial-credit points that you had earned on the skipped clue (if any) up to that point.
RUNNING OUT OF POWER?
If your team leader's device is low on power, make sure you have added another team member’s device so you can use that if needed. Select "Add team member" from the options menu on the main hunt page of the team leader's device to add teammates with ClueKeeper accounts.
AFTER THE HUNT
Go to www.cluekeeper.com and log in to see your team's results! You'll be able to see the full rundown of how your team did on the clues, as well as compare your results to other teams in today's hunt. Hooray!
Want more? So do we! Ask your local escape rooms or team-building companies if they have any ClueKeeper hunts available, or you can even create your own new hunts for others to play. With the power of ClueKeeper, it's never been easier to set up the hunt or tour that you've always wanted!
You (and any co-owners, co-authors, or managers you have set up) can monitor teams' progress from the website by clicking on the Results tab. You can also display a public-view version of the leaderboard at the finish if you like. When a team finishes the hunt, check to make sure their data has been uploaded to the leaderboard. If it is not complete, ask them to go to the options menu on their team leader's device and select "Sync now."
Check the leaderboard on the ClueKeeper website to make sure all data looks correct. You can edit or adjust the final leaderboard if you need to. Once it's all correct, close the hunt. The players will be able to view the final leaderboard even after the hunt is closed. ClueKeeper will also generate a public link to the leaderboard in case you wish to link to it from your own website or give it to non-registered players.
If desired, follow up with teams via email and remind them that they can view results online. You can also ask them to share pictures or stories from the hunt. Here is some sample text about viewing results from ClueKeeper:
Dear team captain,
Thanks again for playing My Hunt! Please pass this information along to your teammates.
As you probably already know, the results for all teams are available on www.cluekeeper.com for anyone who linked a player account to their team. Or you can view a public version of the leaderboard here: [your public link, generated when you close the hunt]